前言
宏定义在C系开发中可以说占有举足轻重的作用,为了简化开发流程,提升工作效率,收集了一些平时常用的宏定义,今后会不定期更新
1.UI元素
//NavBar高度 #define NAVIGATIONBAR_HEIGHT 44 //StatusBar高度 #define STATUSBAR_HEIGHT 20 //获取屏幕 宽度、高度 #define SCREEN_WIDTH ([UIScreen mainScreen].bounds.size.width) #define SCREEN_HEIGHT ([UIScreen mainScreen].bounds.size.height) //内容视图高度 #define CONTENT_HEIGHT (SCREEN_HEIGHT - NAVIGATIONBAR_HEIGHT - STATUSBAR_HEIGHT) //KWindow #define KWINDOW [UIApplication sharedApplication].keyWindow //屏幕分辨率 #define SCREEN_RESOLUTION (SCREEN_WIDTH * SCREEN_HEIGHT * ([UIScreen mainScreen].scale)) //状态栏 + 导航栏 高度 #define STATUS_AND_NAVIGATION_HEIGHT ((STATUSBAR_HEIGHT) + (NAVIGATIONBAR_HEIGHT))
2.Log
//(在系统Log基础之上,加入自定义的相关信息) #define NSLog(format, ...) do { \ fprintf(stderr, "<%s : %d> %s\n", \ [[[NSString stringWithUTF8String:__FILE__] lastPathComponent] UTF8String], \ __LINE__, __func__); \ (NSLog)((format), ##__VA_ARGS__); \ fprintf(stderr, "-------\n"); \ } while (0)
3.系统
//获取当前系统版本 #define IOS_VERSION [[[UIDevice currentDevice] systemVersion] floatValue] #define CurrentSystemVersion [[UIDevice currentDevice] systemVersion] //获取当前系统语言 #define CurrentLanguage ([[NSLocale preferredLanguages] objectAtIndex:0]) //判断是不是真机 #if TARGET_OS_IPHONE //iPhone Device #endif //判断是不是模拟器 #if TARGET_IPHONE_SIMULATOR //iPhone Simulator #endif //是否在ARC环境下 #if __has_feature(objc_arc) //compiling with ARC #else //compiling without ARC #endif //判断是否为iPhone #define IS_IPHONE (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) //判断是否为iPad #define IS_IPAD (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) //判断是否为ipod #define IS_IPOD ([[[UIDevice currentDevice] model] isEqualToString:@"iPod touch"]) //判断是否为iPhone 5(S)(E) #define iPhone5SE [[UIScreen mainScreen] bounds].size.width == 320.0f &&[[UIScreen mainScreen] bounds].size.height == 568.0f //判断是否为iPhone 6/6s #define iPhone6_6s [[UIScreen mainScreen] bounds].size.width == 375.0f &&[[UIScreen mainScreen] bounds].size.height == 667.0f //判断是否为iPhone 6Plus/6sPlus #define iPhone6Plus_6sPlus [[UIScreen mainScreen] bounds].size.width == 414.0f && [[UIScreen mainScreen] bounds].size.height == 736.0f //判断 iOS 或更高的系统版本 #define IOS_VERSION_6_OR_LATER (([[[UIDevice currentDevice] systemVersion] floatValue]>=6.0)? (YES):(NO)) #define IOS_VERSION_7_OR_LATER (([[[UIDevice currentDevice] systemVersion] floatValue]>=7.0)? (YES):(NO)) #define IOS_VERSION_8_OR_LATER (([[[UIDevice currentDevice] systemVersion] floatValue]>=8.0)? (YES):(NO)) #define IOS_VERSION_9_OR_LATER (([[[UIDevice currentDevice] systemVersion] floatValue]>=9.0)? (YES):(NO)) #define IOS_VERSION_10_OR_LATER (([[[UIDevice currentDevice] systemVersion] floatValue]>=10.0)? (YES):(NO)) //系统版本工具 #define SYSTEM_VERSION_EQUAL_TO(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedSame) #define SYSTEM_VERSION_GREATER_THAN(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedDescending) #define SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedAscending) #define SYSTEM_VERSION_LESS_THAN(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedAscending) #define SYSTEM_VERSION_LESS_THAN_OR_EQUAL_TO(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedDescending) //检测是否是竖屏状态 #define IsPortrait ([UIApplication sharedApplication].statusBarOrientation == UIInterfaceOrientationPortrait || [UIApplication sharedApplication].statusBarOrientation == UIInterfaceOrientationPortraitUpsideDown)
4.颜色类
//带有RGBA的颜色设置 #define COLOR(R, G, B, A) [UIColor colorWithRed:R/255.0 green:G/255.0 blue:B/255.0 alpha:A] //设置随机颜色(调试时候很有用) #define RandomColor [UIColor colorWithRed:arc4random_uniform(256)/255.0 green:arc4random_uniform(256)/255.0 blue:arc4random_uniform(256)/255.0 alpha:1.0] //16进制颜色 #define RGB16Color(rgbValue) [UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 green:((float)((rgbValue & 0xFF00) >> 8))/255.0 blue:((float)(rgbValue & 0xFF))/255.0 alpha:1.0]
5.通知
//获取通知中心 #define NotificationCenter [NSNotificationCenter defaultCenter] //快速发通知 #define Post_Notify(_notificationName, _obj, _userInfoDictionary) [[NSNotificationCenter defaultCenter] postNotificationName: _notificationName object: _obj userInfo: _userInfoDictionary]; //添加观察者 #define Add_Observer(_notificationName, _observer, _observerSelector, _obj) [[NSNotificationCenter defaultCenter] addObserver:_observer selector:@selector(_observerSelector) name:_notificationName object: _obj]; //移除观察者 #define Remove_Observer(_observer) [[NSNotificationCenter defaultCenter] removeObserver: _observer];
6.数据存储
//NSUserDefaults 实例化 #define USER_DEFAULT [NSUserDefaults standardUserDefaults] //获取temp #define kPathTemp NSTemporaryDirectory() //获取沙盒Document #define kPathDocument [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask, YES) firstObject] //获取沙盒Cache #define kPathCache [NSSearchPathForDirectoriesInDomains(NSCachesDirectory,NSUserDomainMask, YES) firstObject]
7.单例模式
#define SingleH(name) +(instancetype)share##name; #if __has_feature(objc_arc) //条件满足 ARC #define SingleM(name) static id _instance;\ +(instancetype)allocWithZone:(struct _NSZone *)zone\ {\ static dispatch_once_t onceToken;\ dispatch_once(&onceToken, ^{\ _instance = [super allocWithZone:zone];\ });\ \ return _instance;\ }\ \ +(instancetype)share##name\ {\ return [[self alloc]init];\ }\ \ -(id)copyWithZone:(NSZone *)zone\ {\ return _instance;\ }\ \ -(id)mutableCopyWithZone:(NSZone *)zone\ {\ return _instance;\ } #else //MRC #define SingleM(name) static id _instance;\ +(instancetype)allocWithZone:(struct _NSZone *)zone\ {\ static dispatch_once_t onceToken;\ dispatch_once(&onceToken, ^{\ _instance = [super allocWithZone:zone];\ });\ \ return _instance;\ }\ \ +(instancetype)share##name\ {\ return [[self alloc]init];\ }\ \ -(id)copyWithZone:(NSZone *)zone\ {\ return _instance;\ }\ \ -(id)mutableCopyWithZone:(NSZone *)zone\ {\ return _instance;\ }\ -(oneway void)release\ {\ }\ \ -(instancetype)retain\ {\ return _instance;\ }\ \ -(NSUInteger)retainCount\ {\ return MAXFLOAT;\ } #endif
8.时间
//获取系统时间戳 #define CurentTime [NSString stringWithFormat:@"%ld", (long)[[NSDate date] timeIntervalSince1970]]
9.权限
//获取相机权限状态 #define CameraStatus [AVCaptureDevice authorizationStatusForMediaType:AVMediaTypeVideo] #define CameraDenied ((CameraStatus == AVAuthorizationStatusRestricted)||(CameraStatus == AVAuthorizationStatusDenied)) #define CameraAllowed (!CameraDenyed) /** 定位权限*/ #define LocationStatus [CLLocationManager authorizationStatus]; #define LocationAllowed ([CLLocationManager locationServicesEnabled] && !((status == kCLAuthorizationStatusDenied) || (status == kCLAuthorizationStatusRestricted))) #define LocationDenied (!LocationAllowed) /** 消息推送权限*/ #define PushClose (([[UIDevice currentDevice].systemVersion floatValue]>=8.0f)?(UIUserNotificationTypeNone == [[UIApplication sharedApplication] currentUserNotificationSettings].types):(UIRemoteNotificationTypeNone == [[UIApplication sharedApplication] enabledRemoteNotificationTypes])) #define PushOpen (!PushClose)
10.本地文件加载
#define LoadImage(file,type) [UIImage imageWithContentsOfFile:[[NSBundle mainBundle]pathForResource:file ofType:type]] #define LoadArray(file,type) [NSArray arrayWithContentsOfFile:[[NSBundle mainBundle]pathForResource:file ofType:type]] #define LoadDict(file,type) [NSDictionary dictionaryWithContentsOfFile:[[NSBundle mainBundle]pathForResource:file ofType:type]]
11.Block
//弱引用 #define WeakWithNameAndObject(obj,name) __weak typeof(obj) weak##name = obj //强引用 #define StrongWithNameAndObject(obj,name) __strong typeof(obj) strong##name = obj
总结
以上就是这篇文章的全部内容了,希望本文的内容对大家的学习或者工作具有一定的参考学习价值,如果有疑问大家可以留言交流,谢谢大家对呐喊教程的支持。
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