本文实例讲述了java swing实现的扫雷游戏及改进版。分享给大家供大家参考,具体如下:
版本1:
package awtDemo; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLabel; /** * 这个是一个简单的扫雷例子,刚接触swing编写的,适合新手练习 * 该程序使用setBounds(x,y,w,h)对控件布局 * 做法参考win xp自带的扫雷,当然还写功能没做出来, * 另外做出来的功能有些还存在bug * * @author Ping_QC */ public class test extends JFrame implements ActionListener, Runnable, MouseListener { private static final long serialVersionUID = -2417758397965039613L; private final int EMPTY = 0; private final int MINE = 1; private final int CHECKED = 2; private final int MINE_COUNT = 10; // 雷的个数 private final int BUTTON_BORDER = 50; // 每个点的尺寸 private final int MINE_SIZE = 10; // 界面规格, 20x20 private final int START_X = 20; // 起始位置x private final int START_Y = 50; // 起始位置y private boolean flag; private JButton[][] jb; private JLabel jl; private JLabel showTime; private int[][] map; /** * 检测某点周围是否有雷,周围点的坐标可由该数组计算得到 */ private int[][] mv = { { -1, 0 }, { -1, 1 }, { 0, 1 }, { 1, 1 }, { 1, 0 }, { 1, -1 }, { 0, -1 }, { -1, -1 } }; /** * 随机产生设定个数的雷 */ public void makeMine() { int i = 0, tx, ty; for (; i < MINE_COUNT;) { tx = (int) (Math.random() * MINE_SIZE); ty = (int) (Math.random() * MINE_SIZE); if (map[tx][ty] == EMPTY) { map[tx][ty] = MINE; i++; // 不记重复产生的雷 } } } /** * 将button数组放到frame上,与map[][]数组对应 */ public void makeButton() { for (int i = 0; i < MINE_SIZE; i++) { for (int j = 0; j < MINE_SIZE; j++) { jb[i][j] = new JButton(); // if (map[i][j] == MINE) // jb[i][j].setText(i+","+j); // listener add jb[i][j].addActionListener(this); jb[i][j].addMouseListener(this); jb[i][j].setName(i + "_" + j); // 方便点击是判断是点击了哪个按钮 // Font font = new Font(Font.SERIF, Font.BOLD, 10); // jb[i][j].setFont(font); // jb[i][j].setText(i+","+j); jb[i][j].setBounds(j * BUTTON_BORDER + START_X, i * BUTTON_BORDER + START_Y, BUTTON_BORDER, BUTTON_BORDER); this.add(jb[i][j]); } } } public void init() { flag = false; jl.setText("欢迎测试,一共有" + MINE_COUNT + "个雷"); jl.setVisible(true); jl.setBounds(20, 20, 500, 30); this.add(jl); showTime.setText("已用时:0 秒"); showTime.setBounds(400, 20, 100, 30); this.add(showTime); makeMine(); makeButton(); this.setSize(550, 600); this.setLocation(700, 100); this.setResizable(false); this.setDefaultCloseOperation(EXIT_ON_CLOSE); this.setVisible(true); } public test(String title) { super(title); this.setLayout(null); //不使用布局管理器,每个控件的位置用setBounds设定 jb = new JButton[MINE_SIZE][MINE_SIZE]; jl = new JLabel(); showTime = new JLabel(); map = new int[MINE_SIZE][MINE_SIZE]; // 将按钮映射到数组中 } public static void main(String[] args) { test test = new test("呐喊教程 - 扫雷游戏测试1"); test.init(); test.run(); } @Override public void actionPerformed(ActionEvent e) { Object obj = e.getSource(); int x, y; if ((obj instanceof JButton) == false) { showMessage("错误", "内部错误"); return; } String[] tmp_str = ((JButton) obj).getName().split("_"); x = Integer.parseInt(tmp_str[0]); y = Integer.parseInt(tmp_str[1]); if (map[x][y] == MINE) { showMessage("死亡", "你踩到地雷啦~~~"); flag = true; showMine(); return; } dfs(x, y, 0); checkSuccess(); } /** * 每次点击完后,判断有没有把全部雷都找到 通过计算状态为enable的按钮的个数来判断 */ private void checkSuccess() { int cnt = 0; for (int i = 0; i < MINE_SIZE; i++) { for (int j = 0; j < MINE_SIZE; j++) { if (jb[i][j].isEnabled()) { cnt++; } } } if (cnt == MINE_COUNT) { String tmp_str = showTime.getText(); tmp_str = tmp_str.replaceAll("[^0-9]", ""); showMessage("胜利", "本次扫雷共用时:" + tmp_str + "秒"); flag = true; showMine(); } } private int dfs(int x, int y, int d) { map[x][y] = CHECKED; int i, tx, ty, cnt = 0; for (i = 0; i < 8; i++) { tx = x + mv[i][0]; ty = y + mv[i][1]; if (tx >= 0 && tx < MINE_SIZE && ty >= 0 && ty < MINE_SIZE) { if (map[tx][ty] == MINE) { cnt++;// 该点附近雷数统计 } else if (map[tx][ty] == EMPTY) { ; } else if (map[tx][ty] == CHECKED) { ; } } } if (cnt == 0) { for (i = 0; i < 8; i++) { tx = x + mv[i][0]; ty = y + mv[i][1]; if (tx >= 0 && tx < MINE_SIZE && ty >= 0 && ty < MINE_SIZE && map[tx][ty] != CHECKED) { dfs(tx, ty, d + 1); } } } else { jb[x][y].setText(cnt + ""); } jb[x][y].setEnabled(false); return cnt; } /** * 在jl标签上显示一些信息 * * @param title * @param info */ private void showMessage(String title, String info) { jl.setText(info); System.out.println("in functino showMessage() : " + info); } public void run() { int t = 0; while (true) { if (flag) { break; } try { Thread.sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } t++; showTime.setText("已用时:" + t + " 秒"); } // showMine(); } private void showMine() { // Icon iconMine = new ImageIcon("e:/mine.jpg"); for (int i = 0; i < MINE_SIZE; i++) { for (int j = 0; j < MINE_SIZE; j++) { if (map[i][j] == MINE) { jb[i][j].setText("#"); // jb[i][j].setIcon(iconMine); } } } } @Override public void mouseClicked(MouseEvent e) { if (e.getButton() == 3) { Object obj = e.getSource(); if ((obj instanceof JButton) == false) { showMessage("错误", "内部错误"); return; } String[] tmp_str = ((JButton) obj).getName().split("_"); int x = Integer.parseInt(tmp_str[0]); int y = Integer.parseInt(tmp_str[1]); if ("{1}".equals(jb[x][y].getText())) { jb[x][y].setText(""); } else { jb[x][y].setText("{1}"); } /* if(jb[x][y].getIcon() == null){ jb[x][y].setIcon(new ImageIcon("e:/flag.jpg")); }else{ jb[x][y].setIcon(null); }*/ } } @Override public void mousePressed(MouseEvent e) { // TODO Auto-generated method stub } @Override public void mouseReleased(MouseEvent e) { // TODO Auto-generated method stub } @Override public void mouseEntered(MouseEvent e) { // TODO Auto-generated method stub } @Override public void mouseExited(MouseEvent e) { // TODO Auto-generated method stub } }
运行效果:
版本2是对上面版本1程序的改进,在基础不变的基础上增加了右键标记功能以及自主选择难度功能。
package awtDemo; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLabel; @SuppressWarnings("serial") public class saolei extends JFrame implements ActionListener, Runnable, MouseListener { private final int loEMPTY = 0; private final int loMINE = 1; private final int loCHECKED = 2; private final int loMINE_COUNT = 10; private final int loBUTTON_BORDER = 50; private final int loMINE_SIZE = 10; private final int loSTART_X = 20; private final int loSTART_Y = 50; private boolean flag; private JButton[][] jb; private JLabel jl; private JLabel showTime; private int[][] map; private int[][] mv = { { -1, 0 }, { -1, 1 }, { 0, 1 }, { 1, 1 }, { 1, 0 }, { 1, -1 }, { 0, -1 }, { -1, -1 } }; public void makeloMINE() { int i = 0, tx, ty; for (; i < loMINE_COUNT;) { tx = (int) (Math.random() * loMINE_SIZE); ty = (int) (Math.random() * loMINE_SIZE); if (map[tx][ty] == loEMPTY) { map[tx][ty] = loMINE; i++; } } } public void makeButton() { for (int i = 0; i < loMINE_SIZE; i++) { for (int j = 0; j < loMINE_SIZE; j++) { jb[i][j] = new JButton(); jb[i][j].addActionListener(this); jb[i][j].addMouseListener(this); jb[i][j].setName(i + "_" + j); jb[i][j].setBounds(j * loBUTTON_BORDER + loSTART_X, i * loBUTTON_BORDER + loSTART_Y, loBUTTON_BORDER, loBUTTON_BORDER); this.add(jb[i][j]); } } } public void init() { flag = false; jl.setText("欢迎测试,一共有" + loMINE_COUNT + "个雷"); jl.setVisible(true); jl.setBounds(20, 20, 500, 30); this.add(jl); showTime.setText("已用时:0 秒"); showTime.setBounds(400, 20, 100, 30); this.add(showTime); makeloMINE(); makeButton(); this.setSize(550, 600); this.setLocation(700, 100); this.setResizable(false); this.setDefaultCloseOperation(EXIT_ON_CLOSE); this.setVisible(true); } public saolei(String title) { super(title); this.setLayout(null); //不使用布局管理器,每个控件的位置用setBounds设定 jb = new JButton[loMINE_SIZE][loMINE_SIZE]; jl = new JLabel(); showTime = new JLabel(); map = new int[loMINE_SIZE][loMINE_SIZE]; // 将按钮映射到数组中 } public static void main(String[] args) { saolei test = new saolei("呐喊教程 - 扫雷游戏测试2"); test.init(); test.run(); } @Override public void actionPerformed(ActionEvent e) { Object obj = e.getSource(); int x, y; if ((obj instanceof JButton) == false) { showMessage("错误", "内部错误"); return; } String[] tmp_str = ((JButton) obj).getName().split("_"); x = Integer.parseInt(tmp_str[0]); y = Integer.parseInt(tmp_str[1]); if (map[x][y] == loMINE) { showMessage("死亡", "你踩到地雷啦~~~"); flag = true; showloMINE(); return; } dfs(x, y, 0); checkSuccess(); } private void checkSuccess() { int cnt = 0; for (int i = 0; i < loMINE_SIZE; i++) { for (int j = 0; j < loMINE_SIZE; j++) { if (jb[i][j].isEnabled()) { cnt++; } } } if (cnt == loMINE_COUNT) { String tmp_str = showTime.getText(); tmp_str = tmp_str.replaceAll("[^0-9]", ""); showMessage("胜利", "本次扫雷共用时:" + tmp_str + "秒"); flag = true; showloMINE(); } } private int dfs(int x, int y, int d) { map[x][y] = loCHECKED; int i, tx, ty, cnt = 0; for (i = 0; i < 8; i++) { tx = x + mv[i][0]; ty = y + mv[i][1]; if (tx >= 0 && tx < loMINE_SIZE && ty >= 0 && ty < loMINE_SIZE) { if (map[tx][ty] == loMINE) { cnt++; } else if (map[tx][ty] == loEMPTY) { ; } else if (map[tx][ty] == loCHECKED) { ; } } } if (cnt == 0) { for (i = 0; i < 8; i++) { tx = x + mv[i][0]; ty = y + mv[i][1]; if (tx >= 0 && tx < loMINE_SIZE && ty >= 0 && ty < loMINE_SIZE && map[tx][ty] != loCHECKED) { dfs(tx, ty, d + 1); } } } else { jb[x][y].setText(cnt + ""); } jb[x][y].setEnabled(false); return cnt; } private void showMessage(String title, String info) { jl.setText(info); System.out.println("in functino showMessage() : " + info); } public void run() { int t = 0; while (true) { if (flag) { break; } try { Thread.sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } t++; showTime.setText("已用时:" + t + " 秒"); } } private void showloMINE() { for (int i = 0; i < loMINE_SIZE; i++) { for (int j = 0; j < loMINE_SIZE; j++) { if (map[i][j] == loMINE) { jb[i][j].setText("雷"); } } } } public void mouseClicked(MouseEvent e) { if (e.getButton() == 3) { Object obj = e.getSource(); if ((obj instanceof JButton) == false) { showMessage("错误", "内部错误"); return; } String[] tmp_str = ((JButton) obj).getName().split("_"); int x = Integer.parseInt(tmp_str[0]); int y = Integer.parseInt(tmp_str[1]); if ("{1}quot".equals(jb[x][y].getText())) { jb[x][y].setText(""); } else { jb[x][y].setText("{1}quot"); } } } public void mousePressed(MouseEvent e) { } @Override public void mouseReleased(MouseEvent e) { } public void mouseEntered(MouseEvent e) { } @Override public void mouseExited(MouseEvent e) { } }
运行效果:
更多关于java算法相关内容感兴趣的读者可查看本站专题:《Java数据结构与算法教程》、《Java操作DOM节点技巧总结》、《Java文件与目录操作技巧汇总》和《Java缓存操作技巧汇总》
希望本文所述对大家java程序设计有所帮助。
声明:本文内容来源于网络,版权归原作者所有,内容由互联网用户自发贡献自行上传,本网站不拥有所有权,未作人工编辑处理,也不承担相关法律责任。如果您发现有涉嫌版权的内容,欢迎发送邮件至:notice#nhooo.com(发邮件时,请将#更换为@)进行举报,并提供相关证据,一经查实,本站将立刻删除涉嫌侵权内容。