先来看看效果图
这个效果写起来挺简单,主要运用下面几个知识点
layer 的mask : 图层蒙版
layer 的shadowPath : 绘制自定义形状阴影
UIBezierPath :绘制六边形路线
说完知识点下面上代码了
绘制六边形的路线
-(CGPathRef)getCGPath:(CGFloat)viewWidth{ UIBezierPath * path = [UIBezierPath bezierPath]; path.lineWidth = 2; [[UIColor whiteColor] setStroke]; [path moveToPoint:CGPointMake((sin(M_1_PI / 180 * 60)) * (viewWidth / 2), (viewWidth / 4))]; [path addLineToPoint:CGPointMake((viewWidth / 2), 0)]; [path addLineToPoint:CGPointMake(viewWidth - ((sin(M_1_PI / 180 * 60)) * (viewWidth / 2)), (viewWidth / 4))]; [path addLineToPoint:CGPointMake(viewWidth - ((sin(M_1_PI / 180 * 60)) * (viewWidth / 2)), (viewWidth / 2) + (viewWidth / 4))]; [path addLineToPoint:CGPointMake((viewWidth / 2), viewWidth)]; [path addLineToPoint:CGPointMake((sin(M_1_PI / 180 * 60)) * (viewWidth / 2), (viewWidth / 2) + (viewWidth / 4))]; [path closePath]; return path.CGPath; }
绘制一个六边形的layer,并把image 赋值到contents 上
CGRect hexagnoRect = self.bounds; //绘制一个六边形的layer,并复制一个image给他的contents CALayer *hexagonLayer = [CALayer layer]; hexagonLayer.frame = hexagnoRect; CAShapeLayer * shapLayer = [CAShapeLayer layer]; shapLayer.lineWidth = 1; shapLayer.strokeColor = [UIColor whiteColor].CGColor; shapLayer.path = [self getCGPath:hexagnoRect.size.width-20]; hexagonLayer.mask = shapLayer; hexagonLayer.contents = (__bridge id _Nullable)(self.image.CGImage);
创建一个CALayer,将六边形layer 添加到CALayer上,并绘制模糊阴影
CALayer *completeLayer = [CALayer layer]; completeLayer.frame = CGRectMake(10, 10, self.bounds.size.width-10, self.bounds.size.height-10); [completeLayer addSublayer:hexagonLayer]; completeLayer.shadowOpacity = 1.0f; completeLayer.shadowPath = [self getCGPath:hexagnoRect.size.width]; completeLayer.shadowOffset = CGSizeMake(-10, -10); completeLayer.shadowColor = self.hg_shadowColor.CGColor; [self.layer addSublayer:completeLayer];
总结
好了,以上就是在iOS中实现图片六边形的全部内容了,希望本文能对大家开发iOS有所帮助,如果有疑问大家可以留言交流。
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