详解iOS App中图片的线段涂鸦功能的添加方法

接下来我们要讲图片的涂鸦,我们分开一点一点拓展,先给图片上划线
创建项目 起名testAddLine

接下来我们在默认生成的ViewController中添加一张图片 待用
同时添加一个按钮


- (void)viewDidLoad {  

    [super viewDidLoad];  

    // Do any additional setup after loading the view, typically from a nib.  

      

    UIImageView *imageV = [[UIImageView alloc]initWithFrame:CGRectMake(10, 120, screen_Width-20, screen_Height-150)];  

    imageV.image = [UIImage imageNamed:@"640-960-1.jpg"];  

    [self.view addSubview:imageV];  

      

    UIButton *testBtn = [[UIButton alloc]initWithFrame:CGRectMake(screen_Width/2.0-60, 60, 120, 36)];  

    [testBtn setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];  

    [testBtn setTitle:@"添加直线" forState:UIControlStateNormal];  

    [testBtn addTarget:self action:@selector(addLineAct:) forControlEvents:UIControlEventTouchUpInside];  

    [self.view addSubview:testBtn];  

}  

  

- (void)addLineAct:(id)sender{  

    NSLog(@"测试按钮");  

}  


接下来我们创建一个UIView 用来添加直线 起名:DrawLine

创建几个变量


@property(nonatomic,strong) NSMutableArray * completeLines; //已经画好的线条 存入数组  

@property(nonatomic,strong) NSMutableDictionary* LinesInProscess; //正在画的线条 存入字典  

@property(nonatomic,strong) UIColor *lineColor;//线条颜色  

@property (nonatomic)float lineWidth;//线条的粗细  


初始化DrawLine

//初始化  

- (id)initWithFrame:(CGRect)frame{  

    if (self = [super initWithFrame:frame]) {  

        //初始化变量  

        _completeLines = [[NSMutableArray alloc]init];  

        _LinesInProscess = [[NSMutableDictionary alloc]init];  

        //设置透明背景  

        self.backgroundColor = [UIColor clearColor];  

          

    }  

      

    return  self;  

}  


我们把线条单独抽象出来 创建一个类 创建对象 起名 Line

线条 两个属性 起始点 结束点(这就是数学中的两点确定一条直线)
给Line 类创建两个属性


#import <Foundation/Foundation.h>  

#import <UIKit/UIKit.h>  

  

@interface Line : NSObject  

  

@property(nonatomic)CGPoint begin; //线条开始点  

  

@property(nonatomic)CGPoint end; //线条结束点  

  

@end  


接下来 我们重写DrawLine 的  drawRect 方法  绘制线条

// Only override drawRect: if you perform custom drawing.  

// An empty implementation adversely affects performance during animation.  

- (void)drawRect:(CGRect)rect {  

    // Drawing code  

      

    //获取上下文  

    CGContextRef cgt=UIGraphicsGetCurrentContext();  

    //设置线条宽度  

    CGContextSetLineWidth(cgt, self.lineWidth);  

    //设置线条两端形状为圆角  

    CGContextSetLineCap(cgt, kCGLineCapRound);  

      

    //设置颜色  

    [self.lineColor set];  

    //绘制已经完成的线段  

    for (Line *line in _completeLines){  

        CGContextMoveToPoint(cgt, [line begin].x, [line begin].y);  

        CGContextAddLineToPoint(cgt, [line end].x, [line end].y );  

        CGContextStrokePath(cgt);  

    }  

      

      

    //绘制正在画的线段  

    for (NSArray *v in _LinesInProscess) {  

        Line *line =[_LinesInProscess objectForKey:v];  

        CGContextMoveToPoint(cgt, [line begin].x, [line begin].y);  

        CGContextAddLineToPoint(cgt, [line end].x, [line end].y );  

        CGContextStrokePath(cgt);  

    }  

      

}  


实现几个手指滑动方法 用来接受手指的位置画线

//清空画板  

-(void)clearAll  

{  

    [_completeLines removeLastObject];  

    [_LinesInProscess removeAllObjects];  

    [self setNeedsDisplay];  

}  

  

  

-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event  

{  

    //判断是否连按  

    for (UITouch *t in touches) {  

        if ([t tapCount]>1) {  

            //第二次画线时第一条线还未完成时结束画线  

            [self clearAll];  

            return;  

        }  

          

        //NSValue 作为键使用  

        NSValue *key=[NSValue valueWithNonretainedObject:t];  

          

        // 根据触摸位置创建Line对象  

        CGPoint loc=[t locationInView:self];  

        Line *newLine=[[Line alloc]init ];  

        newLine.begin=loc;  

        newLine.end=loc;  

        //将当前正在画的线存入字典  

        [_LinesInProscess setObject:newLine forKey:key];  

          

    }  

}  

  

-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event  

{  

    //手指移动过程中按照当前手指的位置动态更新线条  

    for (UITouch * t in touches) {  

        NSValue *key=[NSValue valueWithNonretainedObject:t];  

        // 找对象当前UITouch对象的Line对象  

        Line *line =[_LinesInProscess objectForKey:key];  

          

        CGPoint loc=[t locationInView:self];  

        line.end=loc;  

    }  

    [self setNeedsDisplay];  

}  

  

-(void)endTouches:(NSSet *) touches  

{  

    //画线完成之后将当前线条加入_completeLines 数组中 同时删除字典_LinesInProscess里的线条  

    for (UITouch *t in touches) {  

        NSValue *key=[NSValue valueWithNonretainedObject:t];  

        Line *line =[_LinesInProscess objectForKey:key];  

        if (line) {  

            [_completeLines addObject:line];  

            [_LinesInProscess removeObjectForKey:key];  

        }  

    }  

    [self setNeedsDisplay];  

}  

  

-(void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event  

{  

    [self endTouches:touches];  

}  

  

-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event  

{  

    [self endTouches:touches];  

}  

回到 ViewController中 给按钮点击事件中 添加DrawLine到ImageView上


- (void)addLineAct:(id)sender{  

    NSLog(@"测试按钮");  

      

    DrawLine *touchdrawView = [[DrawLine alloc]initWithFrame:imageV.frame];  

  

    touchdrawView.lineColor = [UIColor yellowColor];  

    touchdrawView.lineWidth = 5.0;  

    touchdrawView.tag = 902;  

    [self.view addSubview:touchdrawView];  

      

      

}  


好了 运行程序试试
点击 添加直线 按钮之后 试试在图片上画线

带剪头的线条
在上面例子的基础上稍微拓展一下,给线段末尾加上一个箭头
给DrawLine 类中添的方法 drawRect 中添加一段代码


//添加剪头  

double r = sqrt((line.end.x-line.begin.x)*(line.end.x-line.begin.x)+(line.begin.y-line.end.y)*(line.begin.y-line.end.y));//线条长度  

CGContextMoveToPoint(cgt,line.end.x,line.end.y);  

//P1  

CGContextAddLineToPoint(cgt,line.end.x-(10*(line.begin.y-line.end.y)/r),line.end.y-(10*(line.end.x-line.begin.x)/r));  

//P3  

CGContextAddLineToPoint(cgt,line.end.x+(20*(line.end.x-line.begin.x)/r), line.end.y-(20*(line.begin.y-line.end.y)/r));  

//P2  

CGContextAddLineToPoint(cgt,line.end.x+(10*(line.begin.y-line.end.y)/r),line.end.y+(10*(line.end.x-line.begin.x)/r));  

  

CGContextAddLineToPoint(cgt, line.end.x,line.end.y);  

CGContextDrawPath(cgt,kCGPathFillStroke);  

CGContextStrokePath(cgt);  


以上方法的思路 就是在线段画完之后 确定三个点 画一个三角形作为箭头形状

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